preparing the window rendering
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project.md
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project.md
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# Module Breakdown and Responsibilities
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## 1. src/pty.rs (The Shell Interface)
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Responsibilities:
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- Use portable-pty to create a new PTY.
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- Spawn a default shell process (e.g., bash) connected to the PTY.
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- Provide a way to write user input (from winit) to the PTY.
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- Provide a way to read shell output from the PTY.
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Key Implementation Detail: Reading from the PTY is a blocking operation. You
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should do this on a separate thread. This thread will read data and send it back
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to the main UI thread using a channel (like crossbeam-channel). This prevents
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the UI from freezing while waiting for the shell to output something.
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## 2. src/terminal.rs (The Brains / State Model)
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Responsibilities:
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- Hold the state of the terminal grid: a 2D array of cells, where each cell
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contains a character, foreground color, background color, and style flags
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(bold, italic, etc.).
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- Contain a vte::Parser.
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- Implement the vte::Perform trait. This is the core of this module. The vte
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parser will call methods on your implementation as it processes the byte
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stream from the PTY. For example:
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- print(char): You update the character at the current cursor position in your
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grid and advance the cursor.
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- execute(byte): You handle control characters like newline (\n) or backspace
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(\b).
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- csi_dispatch(...): You handle complex ANSI escape sequences for changing
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colors, moving the cursor, clearing the screen, etc.
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- Keep track of the cursor's position and the current color/style settings.
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## 3. src/renderer.rs (The Painter)
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Responsibilities:
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- Initialize wgpu: get an adapter and device, configure a surface on the winit
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window.
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- Initialize glyphon: create a FontSystem, Cache, Atlas, and TextRenderer.
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- Contain the main render() function. This function will be called on every
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frame.
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- Inside render():
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- Get the current terminal state.
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- Iterate through the terminal grid.
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- For each line of text, create a glyphon::Buffer. Set its text content,
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colors, and styles based on the data in your grid.
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- Use the glyphon::TextRenderer to prepare and draw all the buffers to the
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wgpu surface.
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- Draw the cursor as a solid block or underline.
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## 4. src/main.rs (The Conductor)
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Responsibilities:
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- The main function.
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- Initialize logging (env_logger).
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- Create the winit event loop and window.
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- Initialize your Pty, Terminal, and Renderer modules.
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- Start the PTY reader thread.
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- Run the main event loop.
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### The Main Event Loop (winit::event_loop::run)
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This is where everything comes together. You'll have a match statement to handle
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different events:
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- Event::WindowEvent::Resized: Tell the renderer about the new size. You'll also
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need to inform the PTY of the new dimensions so that applications running in
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the shell (like vim) can reflow correctly.
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- Event::WindowEvent::KeyboardInput: Translate the keyboard event into
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characters or escape sequences and write them to the pty module.
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- Event::UserEvent: This is how your PTY thread will communicate with the main
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thread. When the PTY thread reads new data, it sends it through the channel,
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and you receive it here. You then feed this data into the terminal.vte_parser.
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- Event::WindowEvent::RedrawRequested: This is the signal to render a new frame.
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You call your renderer.render() function here. After processing PTY data, you
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should always request a redraw.
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- Event::WindowEvent::CloseRequested: Terminate the application.
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102
src/app/mod.rs
102
src/app/mod.rs
@@ -1,43 +1,111 @@
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use crossbeam_channel::Receiver;
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use log::{debug, error, info, trace, warn};
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use std::sync::Arc;
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use tokio::runtime::Runtime;
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use vte::Parser;
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use winit::dpi::LogicalSize;
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use winit::event::WindowEvent;
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use winit::window::Window;
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use winit::{
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event::WindowEvent,
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event_loop::{ActiveEventLoop, EventLoopProxy},
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window::{Window, WindowId},
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};
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mod pty;
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mod renderer;
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mod terminal;
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pub struct Application {
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// window_state: Option<rendering::State>,
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runtime: Runtime,
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output_receiver: crossbeam_channel::Receiver<String>,
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#[derive(Debug)]
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pub enum UserEvent {
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PtyOutput(String),
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}
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struct TermState {
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pty: pty::Pty,
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terminal: terminal::Terminal,
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renderer: renderer::Renderer,
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vte_parser: vte::Parser,
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}
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pub struct Application {
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runtime: Runtime,
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event_loop_proxy: EventLoopProxy<UserEvent>,
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term_state: Option<TermState>,
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}
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impl Application {
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pub fn new() -> Self {
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let (send, recv) = crossbeam_channel::unbounded();
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pub fn new(event_loop_proxy: EventLoopProxy<UserEvent>) -> Self {
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trace!("Creating new Application");
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Self {
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// window_state: None,
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runtime: Runtime::new().expect("Failed to create tokio runtime"),
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output_receiver: recv,
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pty: pty::Pty::new(send),
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event_loop_proxy,
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term_state: None,
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}
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}
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fn start_pty_output_recv_thread(&self, recv: Receiver<String>) {
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let proxy = self.event_loop_proxy.clone();
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std::thread::spawn(move || {
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while let Ok(output) = recv.recv() {
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trace!("Read from the PTY output: {}", output);
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proxy.send_event(UserEvent::PtyOutput(output)).ok();
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}
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});
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}
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}
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impl winit::application::ApplicationHandler for Application {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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todo!()
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impl winit::application::ApplicationHandler<UserEvent> for Application {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if self.term_state.is_some() {
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return;
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}
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// Set up window
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let (width, height) = (800, 600);
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let window_attributes = Window::default_attributes()
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.with_inner_size(LogicalSize::new(width as f64, height as f64))
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.with_title("Terminal emulator");
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debug!("Creating a 800x600 window");
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let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
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trace!("Creating crossbeam channel for PTY output rendering");
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let (send, recv) = crossbeam_channel::unbounded();
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self.term_state = Some(TermState {
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pty: pty::Pty::new(send),
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terminal: terminal::Terminal::new(),
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renderer: self.runtime.block_on(renderer::Renderer::new(window)),
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vte_parser: vte::Parser::new(),
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});
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self.start_pty_output_recv_thread(recv);
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}
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fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
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if let Some(state) = &mut self.term_state {
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match event {
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UserEvent::PtyOutput(output) => {
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for byte in output.bytes() {
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state.vte_parser.advance(&mut state.terminal, &[byte]);
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}
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state.renderer.request_redraw();
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}
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}
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}
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}
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fn window_event(
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&mut self,
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event_loop: &winit::event_loop::ActiveEventLoop,
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_window_id: winit::window::WindowId,
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_event_loop: &ActiveEventLoop,
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_window_id: WindowId,
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event: WindowEvent,
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) {
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todo!()
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if let Some(state) = &mut self.term_state {
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match event {
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WindowEvent::RedrawRequested => {
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state.renderer.render(&state.terminal);
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}
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_ => (),
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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use crossbeam_channel::Sender;
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use portable_pty::{Child, CommandBuilder, PtySize, PtySystem, native_pty_system};
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use portable_pty::{Child, CommandBuilder, PtySize, native_pty_system};
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use std::io::{Read, Write};
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use std::thread;
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@@ -8,6 +8,17 @@ pub struct Pty {
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child: Box<dyn Child>,
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}
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pub enum PtyError {
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Io(std::io::Error),
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}
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//
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// You need this `From` implementation!
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impl From<std::io::Error> for PtyError {
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fn from(err: std::io::Error) -> Self {
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PtyError::Io(err)
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}
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}
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impl Pty {
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pub fn new(output_sender: crossbeam_channel::Sender<String>) -> Self {
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let pty_system = native_pty_system();
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@@ -46,9 +57,9 @@ impl Pty {
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Self { writer, child }
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}
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pub fn send_command(&self, cmd: String) {
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// self.writer.write_all(cmd.as_bytes());
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todo!()
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pub fn send_command(&mut self, cmd: String) -> Result<(), PtyError> {
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self.writer.write_all(cmd.as_bytes())?;
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Ok(())
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}
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}
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181
src/app/renderer.rs
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181
src/app/renderer.rs
Normal file
@@ -0,0 +1,181 @@
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use log::{debug, trace};
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use std::sync::Arc;
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use wgpu::{
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CommandEncoderDescriptor, CompositeAlphaMode, Device, DeviceDescriptor, Instance,
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InstanceDescriptor, Queue, RenderPassColorAttachment, RenderPassDescriptor,
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RequestAdapterOptions, Surface, SurfaceConfiguration, SurfaceError, TextureFormat,
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TextureViewDescriptor,
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};
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use winit::dpi::PhysicalSize;
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use winit::window::Window;
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pub struct Renderer {
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surface: Surface<'static>,
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device: Device,
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queue: Queue,
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config: SurfaceConfiguration,
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size: PhysicalSize<u32>,
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/// text: terminal_text::TerminalText,
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window: Arc<Window>,
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}
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impl Renderer {
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pub async fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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// The instance is needed to create an `Adapter` and a `Surface`
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// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
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let instance = Instance::new(&InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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// This is the part of the window where we draw
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// The window needs to implement the `HasRawWindowHandle` trait
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// We also need the surface to request the `Adapter`
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let surface = instance
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.create_surface(window.clone())
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.expect("Failed to create surface");
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// The adapter is the handle to our graphics card. We can get information about the device
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// with this. We will use it to create the `Device` and `Queue` later
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// We could enumerate the adapters and find the one that suits us:
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//
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// let adapter = instance
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// .enumerate_adapters(wgpu::Backends::all())
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// .filter(|adapter| {
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// // Check if this adapter supports our surface
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// adapter.is_surface_supported(&surface)
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// })
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// .next()
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// .unwrap()
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//
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let adapter = instance
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.request_adapter(&RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(&DeviceDescriptor {
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// The features field allows to specify the extra features we want
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// The graphics card you have limits the features you can use. If you want to use certain
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// features, you may need to limit what devices you support or provide workarounds.
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// You can get a list of features supported by your device using `adapter.features()` or
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// `device.features()`.
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// See: https://docs.rs/wgpu/latest/wgpu/struct.Features.html
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required_features: wgpu::Features::empty(),
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// The limits field describes the limits of certain types of resources we can
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// create. See: https://docs.rs/wgpu/latest/wgpu/struct.Limits.html
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required_limits: wgpu::Limits::default(),
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label: None,
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// Provides the adapter with the preferred memory allocation strategy.
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// See: https://wgpu.rs/doc/wgpu/enum.MemoryHints.html
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memory_hints: Default::default(),
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trace: wgpu::Trace::Off,
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})
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.await
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.unwrap();
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// let surface_caps = surface.get_capabilities(&adapter);
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// // This will define how the surface creates its underlying `SurfaceTexture`
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// // This assumes an sRGB surface texture. Using a different one will result in all the colors
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// // coming out darker. If we want to support non sRGB surfaces, we'll need to account for that
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// // when drawing to the frame.
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// let surface_format = surface_caps
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// .formats
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// .iter()
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// .find(|f| f.is_srgb())
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// .copied()
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// .unwrap_or(surface_caps.formats[0]); // We get the first sRGB format
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let surface_format = TextureFormat::Bgra8UnormSrgb;
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let config = SurfaceConfiguration {
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// This field describes how SurfaceTextures will be used. RENDER_ATTACHMENT
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// specifies that the textures will be used to write to the screen.
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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// The format defines how SurfaceTextures will be stored on the GPU.
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// We can get a supported format from the SurfaceCapabilities
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format: surface_format,
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width: size.width, // Must be > 0
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height: size.height, // Must be > 0
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// Takes a `wgpu::PresentMode` option, which determines how to sync the surface with
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// the display. `PresentMode::Fifo` is VSync.
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// A list of available modes can be obtained with `&surface_caps.present_modes`
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// See: https://docs.rs/wgpu/latest/wgpu/enum.PresentMode.html
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present_mode: wgpu::PresentMode::Fifo,
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// ???
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alpha_mode: CompositeAlphaMode::Opaque,
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//
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &config);
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Self {
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surface,
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device,
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queue,
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config,
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size,
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window,
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}
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}
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pub fn request_redraw(&self) {
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self.window.request_redraw()
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}
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// The renderer takes the terminal state as an argument to its render method.
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// It does not store a copy of the grid itself.
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pub fn render(&mut self, terminal: &super::terminal::Terminal) -> Result<(), SurfaceError> {
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let grid = terminal.get_grid();
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// 1. Iterate through the `grid`.
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// 2. For each row, create a glyphon::Buffer.
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// 3. Set the text, colors, and styles for that buffer from the row's `Cell` data.
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// 4. Draw all the buffers to the screen.
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// 5. Draw the cursor at terminal.get_cursor_pos().
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trace!("Rendering requested");
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// Prepare with current configuration (which includes the current window size)
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let output = self.surface.get_current_texture()?;
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let view = output
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.texture
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.create_view(&TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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||||
|
||||
{
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let mut _render_pass = encoder.begin_render_pass(&RenderPassDescriptor {
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label: Some("Render Pass"),
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||||
color_attachments: &[Some(RenderPassColorAttachment {
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||||
view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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store: wgpu::StoreOp::Store,
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||||
},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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||||
occlusion_query_set: None,
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||||
});
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||||
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trace!("Rendering...");
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}
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self.queue.submit(Some(encoder.finish()));
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output.present();
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||||
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Ok(())
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}
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}
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@@ -0,0 +1,78 @@
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use vte::{Parser, Perform};
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||||
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||||
// A struct to represent a single cell on the screen
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||||
#[derive(Clone, Debug, Default)]
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||||
pub struct Cell {
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pub char: char,
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||||
// pub fg_color: Color,
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||||
// pub bg_color: Color,
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||||
// pub flags: StyleFlags,
|
||||
}
|
||||
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||||
pub struct CellGrid(Vec<Vec<Cell>>);
|
||||
|
||||
impl CellGrid {
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||||
pub fn new(width: usize, height: usize) -> Self {
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||||
CellGrid(vec![vec![Cell::default(); width]; height])
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||||
}
|
||||
}
|
||||
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||||
pub struct Terminal {
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||||
grid: CellGrid,
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||||
cursor_x: usize,
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||||
cursor_y: usize,
|
||||
}
|
||||
|
||||
impl Terminal {
|
||||
pub fn new() -> Self {
|
||||
let width = 80;
|
||||
let height = 24;
|
||||
Terminal {
|
||||
grid: CellGrid::new(width, height),
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||||
cursor_x: 0,
|
||||
cursor_y: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_grid(&self) -> &CellGrid {
|
||||
&self.grid
|
||||
}
|
||||
}
|
||||
|
||||
impl Perform for Terminal {
|
||||
// this method will update the CellGrid and the cursor position
|
||||
fn print(&mut self, c: char) {
|
||||
// todo!()
|
||||
()
|
||||
}
|
||||
|
||||
/// This method is called when an "execute" control character is seen.
|
||||
/// These are single-byte control codes like newline, backspace, etc.
|
||||
fn execute(&mut self, byte: u8) {
|
||||
match byte {
|
||||
b'\n' => {
|
||||
// Newline
|
||||
println!("Execute: Newline");
|
||||
self.cursor_y += 1;
|
||||
self.cursor_x = 0; // Carriage return is implicit with newline
|
||||
}
|
||||
_ => {
|
||||
println!("Execute: Unhandled control character: 0x{:02x}", byte);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// This method is called for "Control Sequence Introducer" (CSI) sequences.
|
||||
/// These are the complex `ESC [ ...` sequences for moving the cursor,
|
||||
/// changing colors, clearing the screen, etc.
|
||||
fn csi_dispatch(
|
||||
&mut self,
|
||||
params: &vte::Params,
|
||||
_intermediates: &[u8],
|
||||
_ignore: bool,
|
||||
action: char,
|
||||
) {
|
||||
//todo!()
|
||||
()
|
||||
}
|
||||
}
|
||||
|
||||
16
src/main.rs
16
src/main.rs
@@ -1,4 +1,4 @@
|
||||
use log::info;
|
||||
use log::{debug, info};
|
||||
use winit::event_loop::EventLoop;
|
||||
|
||||
mod app;
|
||||
@@ -10,9 +10,17 @@ fn main() {
|
||||
// Log platform information
|
||||
info!("Starting simplicitty terminal emulator");
|
||||
|
||||
// Create event loop with explicit backend preference
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
debug!("Creating winit event loop");
|
||||
let event_loop = EventLoop::<app::UserEvent>::with_user_event()
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
// Create event loop proxy to send pty output events to the window
|
||||
let event_loop_proxy = event_loop.create_proxy();
|
||||
|
||||
debug!("Starting winit event loop");
|
||||
// Run the application
|
||||
event_loop.run_app(&mut app::Application::new()).unwrap();
|
||||
event_loop
|
||||
.run_app(&mut app::Application::new(event_loop_proxy))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user